Friday, 14 November 2014

Getting Started Mercedes SLR Model Fix Up - 3D Rig Week 3

This week we all got our hands on the gem that was the Mercedes SLR model from Turbo Squid :D
A finely Optimized and error free model as you can imagine!? (sarcasm)
First port of call was to fix the cars geometry and begin to fix any and all errors in the scene.





















As you can see the car did in fact contain many errors, missing geometry, Nurbs everywhere, inverted face normals, terrible outliner, one of our tasks was to clean up the entire scene and Rig so that its is neat and presentable for others to use.
 With the passion for fixing the car kicking in, I Started renaming all of the Existing geometry throughout the outliner learning what parts of the model were nurbs, and Polys. I then converted all of the nurbs into polys and built any missing geometry from the car back into it, Including inside of the engine and putting a floor into the car. Below is my car niceley fixed up, also includes images of before and after Texturing. The Texturing I based off of reference images i found online of common SLR colour schemes, I adapted it as I saw fit on my rig.



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